Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts
The Excellent Android Projector You'll Probably Never Use
I've always liked the idea of having a projector, but never actually owned one. It always seemed like too much work: Sure, projecting movies like in theaters would be sweet, but then I'd have to set it up all the time. Isn't there a better way?
Actually, yes: AT&T now carries a projector that's also a tiny, LTE-equipped Android tablet. The movies are built in. That's better-but I'm still not sure who this clever projector is for. Cinephiles on the go? Business men that need to be able to whip out a projected slideshow at a moment's notice? I spent a week with it to try and find out.

What Is It?

A jack of all trades and a master of none. The ZTE Spro 2 is a tiny, kind of awkward Android tablet (running Android 4.4.4, if you must know) with a 5-inch touchscreen. It's kind of large and bulky for a 4G LTE hotspot, but makes for a pretty portable 200 lumen projector. It's pretty awesome, but also completely awkward and weird. It's very much a "sometimes" gadget, something that doesn't have a regular place in my day-to-day life, but can be handy to have around. It costs $400 on contract from AT&T, or $500 if you don't want to pay for service.

Using It

The Excellent Android Projector You'll Probably Never Use
Okay, let me level with you: I called the ZTE Spro 2 part tablet, but that's not completely true. Yes, it has a landscape-oriented 5-inch touchscreen with an Android interface, but using it for more than a few minutes is kind of uncomfortable.
You can blame the chassis-the Spro 2 is primarily a projector, and it's shaped like one: It's a big, heavy, inch-thick brick. You aren't going to use it to check your email, play touch games, browse the web or anything like that: this device's screen is just a means to end... and that's okay! This thing exists to project movies, and it's surprisingly great at that.
Getting started is easy: The typical viewing session consists of tapping the smartphone-sized touchscreen a few times to launch a streaming app (Netflix, Hulu, Google Play, whatever), picking your programing and tapping a floating "projector" icon that's always hovering in the screen's upper right hand corner. That's it. The projector focuses automatically, the quick menu lets you adjust brightness (between low, medium and high, although only low and medium are available if you're running on battery) and it's pretty great.
If you want to get really advanced, the options menu lets you manually adjust the focus or digitally tilt the projection to match the angle of a wall or ceiling. You can manage Android projection, Miracast or HDMI inputs-more than enough options to provide a deeper projection experience, if you need it.
The problem I had was figuring where it fit in my life.

What I Actually Used It For

As a portable projector, the ZTE Spro 2 doesn't fit easily into my life. At home, I already have a 40-inch television and a dozen other screens on which I can enjoy content. If I'm going over to a friend's house for movie night, they probably also have a TV, a solid internet connection, or sometimes even a high-end home theater projector. For the Spro 2 to make sense, I had to put myself into a situation where I needed a large screen and a stable internet connection in a place where I would normally have neither. That was hard.
The Excellent Android Projector You'll Probably Never Use
See, the projector has its limits: It can only go up to medium brightness on battery, which makes it pretty worthless outdoors during daylight hours (though it was perfectly usable indoors, with the lights on, as long as the projector was within four or five feet of the target surface). I tried using it to watch a movie in my backyard BBQ pit, but it was pretty hard to see until the sun started setting.
The best use I can imagine the Spro 2 is camping. Maybe it's late at night and you can't sleep-it's already dark and tent material makes a great makeshift projector screen, why not watch a movie? But... I'm not going camping anytime soon.
I did manage to watch a few movies on the Spro 2 while my TV was unplugged over the weekend (I was rearranging the furniture), but that doesn't happen on a regular basis-and while the Spro 2 is technically a full Android tablet, it's too awkward to use as a tablet for more than a couple of minutes. So what did I use it for? Well, it turns out it's a pretty good LTE hotspot. When my internet died last week, the Spro was there-pumping fast, reliable LTE wifi to all the devices in my house. It's absurdly large for a LTE hotspot, true-but the functionality made it useful to me on a more regular basis-power outages, train rides, airport layovers. That's a big deal. Plus it's got a big battery, so it'll be pumping out that LTE for a while.

Like

The projector is smart enough to know if its projecting on a slanted surface, and will automatically adjust the angle of the projection to compensate for the surface. It made watching TV on my ceiling much nicer.
Battery Life: The projector was able to stream Netflix over LTE for 2:40 minutes, enough to watch almost any film.
The Excellent Android Projector You'll Probably Never Use
In addition to mirroring its own screen and projecting Miracast devices, the ZTE Spro 2 has a full-sized HDMI input.

No Like

The audio quality is iffy at best. Yeah, you can hear everything just fine, but it's not particularly loud and there's no discernible stereo separation. I didn't expect much more from the tiny box's speakers, but the disconnect between where the screen was and where the audio coming from was noticeable. Pair it with a bluetooth speaker if you want a better audio experience.
Battery Life: The projector was able to stream Netflix over LTE for 2:40 minutes, not quite enough to watch any movie in my library.
HDMI input (and projection) is capped at 720p. Hardly a dealbreaker, but definitely a bummer.

You know that micro USB cable you use to charge every phone and tablet you own? It won't work with the Spro 2. You'll have to use the included AC adapter.

Should You Buy It?

The Excellent Android Projector You'll Probably Never Use
If you're, say, a film buff or live a life where you're frequently somewhere without a TV or internet connection when you'd like to have both, absolutely buy it. The ZTE Spro 2 is a decently bright little projector that runs on batteries and has access to all your favorite streaming services. It can double as a wireless hotspot in times of need, and even has HDMI input to double as a presentation projector for your laptop. It's a nice product for people who will find a use for it...but even these people probably won't find themselves using it on a daily basis.
The ZTE Spro 2 is a good sometimes gadget. It's like a inflatable pool, a hammock or a propane grill. You aren't going to use it every day, and that's okay-because you're going to enjoy the hell out of it when you do use it. Just make sure you really really want it for the handful of times you are going to pull it out. At $400 (on contract!), it's not cheap. [AT&T]

Source : Gizmodo
http://www.tivix.com/uploads/blog_pics/Android-logo.pngHere's some bad news for Android users. Security researchers have discovered 100+ more apps that fail to encrypt your login data properly, making it frightfully easy for hackers to steal your password. What's worse: the vast majority of the app makers aren't doing anything about it.
The specific issue, an HTTPS vulnerability, is hardly a new problem. In fact, we've known for years that Android apps are susceptible to this issue, and that it puts users' private information in jeopardy. So it's not really news that it's still around.
What might surprise you is that the list of affected apps includes include popular services like Match.com, NBA Game Time, Safeway, and-get ready-Pizza Hut. So if you've been ordering delicious hot dog pizza crust pizza from the Hut with your phone, you should change your password right now. You should also probably stop using these apps until you know they've been fixed.
Don't freak out too much: It's not all Android apps that suffer from this vulnerability. Security researchers say these apps have been downloaded over 200 million times so that's 200 million opportunities for hackers to steal passwords... but that's not a lot in the grand scheme of things.
Earlier this year, a batch of apps that had been downloaded over 350 million times were identified as being similarly insecure. (OkCupid was among them.) Faulty encryption was also the cause of a mobile security shake up back in 2012. So it's not like app makers don't know that HTTPS vulnerabilities are a problem. It's pretty infuriating that they're not doing anything about it, though.
For a more detailed account of the so-called "Game-over HTTPS defect," watch the video above or check out the comprehensive coverage in Ars Technica. You could also try downloading AppBugs from the Play Store to see if you have any dangerous apps, but fair warning: though that app is made by the same security researchers who brought these latest vulnerabilities to light, we haven't actually tried it ourselves to see if it's any good.

[Ars Technica]

Samsung has pretty much replicated Apple's strategy in the smartphone space but same things cannot be said when it comes to the tablet arena where Apple is the undisputed king with its iPad series. Well, up until now that the Korean major has finally got its formula spot on with its recently launched Tab S line-up.



What is it?
Tab S is Samsung's version of iPad-like experience on Android and with this device Android will never be the same. Till date, Android has never been seen as a tablet platform owing to its basic functionality purpose but slowly and gradually that notion is changing for good. Tab S comes in two form sizes; 8.4 inch and 10.5 inch and primarily fighting out against the might of iPad and its mini version as well.



Who is it for?
With a display of amazing quality and looks to match its class, Tab S is everything that Samsung has tried embodying over the years but has finally managed to crack the code. If you're comfortable living in the world of Android but warrant an iPad experience, then Tab S is your answer. Mind you, this is not your run-of-the-mill device; hence the premium experience costs heavy on your pockets. But more or less money well spent.


Design
The tablet's design construction sees the continuation of what we first came across on the Galaxy S5 smartphone. The common sighted faux-pas leather finishing has given way to the perforated plastic-matte finish. It may not catch your eye like an iPad does but definitely better looking than the previous Galaxy Tab iterations something that is noteworthy on Samsung's part. The tablet is easy to use and handle with its 6.6 mm thickness and 298 grams which is less than the dimensions of an iPad Mini (7.5 mm and 331 grams). For its size, the tablet feels comfortable to use. You have metal lining finish on the rim that has been colored in gold to emphasize the tablet's elegance, another nice touch. The volume and power buttons are placed on the top right hand side.



Hardware and Performance
Samsung is renowned for its display technology and we have seen how the company has evolved in this space with its myriad range of televisions. And with Tab S, the Korean major is now offering a similar experience with its ultra quality display. It sports an 8.4 inch display with 2560x1600 pixels resolution that stands out in the crowded wilderness. Lack of content is the sole reason that can hinder you to buy this but then it's all future-ready.



The colors are vivid, crisp and anything beyond reality, if we may add. It's safe to say that Samsung has successfully managed to offer its TV-like experience with Tab S and that speaks volume about the device. It packs an Exynos 5 octa-core chipset (1.9 GHz quad-core + 1.3 GHz quad-core) and paired with 3 GB RAM to give you the top notch performance, the tablet deserves. We still think it would be better on Samsung's part to now bring their Snapdragon version devices to India going forward. There's 16 GB internal storage, expandable up to 128 GB via microSD.



Synthetic benchmark scores (below) made us believe that Samsung has something special on its hands. Unless you are planning to indulge in some high-end gaming gig for long hours, the tablet poses neither heating nor lagging issues. It comes fitted with an 8 MP rear camera with flash that is quite decent for a tablet. It is capable of clicking good quality images in broad daylight and the ones in low-light aren't bad either. The tablet lasted our video playback tests for around 4 hours and still managed to have 53% juice left in the tank. With normal usage, you should get 8 to 10 hours out of the tablet.

Antutu: 34575
Quadrant: 20616
3DMark ISEU: 13621
NenaMark2: 58.9 fps
Vellamo browser: 2357

Software interface (UI)
Samsung's TouchWiz UI has been at the forefront of major bashing over the years but refreshingly, the interface seems to have gone through some tweaking which has stabilized the device on software to some extent. The notification panel and icons on the tablet have been given a sleek and cleaner look that was first observed on the Galaxy S5. You get all Samsung features like multi-window, Smart Stay, Adaptive brightness and even Ultra-power saving mode on the Tab S. It's really nice to see all the functional features making its way to the tablet as well. Latest Android 4.4 KitKat version running with TouchWiz UI that's fairly responsive and stable compared to our previous experiences.




Connectivity
This is where the Tab S scores on an iPad Mini. Tab S comes with basic options like Wi-Fi, Bluetooth, GPS, A-GPS and that's not all you have 3G usage available ( in India) via SIM slot that also support voice calling. Let's say, you go to buy an iPad Mini 128 GB cellular model in India, it will cost around Rs 59,000 whereas the Tab S 8.4 comes with all the features and priced at fairly lower Rs 44,000 and in case you buy a 128 GB microSD card (priced Rs 9,999), even then you manage to save Rs 4K. You might argue that an iPad compared with a Tab S is highly rich but still we wanted to put that down for you.



Should you buy it?
Samsung has almost found the right ingredients to mix it with the Apple iPad thanks to Tab S. Crisp and surreal display, towed with solid hardware and connectivity options make it a compelling buying option. However, the experience does not come cheap. A decent iPad Mini alternative.

The good
Amazing display
Powerful hardware
Plethora of connectivity options
Decent battery life

Tragic flaw
Design language needs a facelift
TouchJet first revealed the Touchpico this year at the CES in concept form and it comes in the form of a projector that is said to be about the size of a phablet. The device is now ready to go into production.
touchpico-460x259
The Touchpico is actually about the same as two large phablets that have been put on top of each other and it is small enough to fit into a pocket. While you can get it into your pocket it doesn’t mean that you won’t know that it is there, because you will.
The device doesn’t actually turn the wall into an actual touchscreen. Instead what it does is project a screen of up to 80 inches onto anywhere you choose to point it. The system comes complete with a stylus and this has a tip on the end that clicks and which acts as a touch device. You can tap the stylus on the place you are projecting the screen on and in turn this sends a signal via infrared to the projector. You have to use the stylus for it to work, if you try to touch the screen with your finger nothing happens.
During a demo shown recently of the Touchpico in action it was shown with different Android apps. The company showed how it could be used for a whiteboard, as a presentation device with slides, or how it could be used for playing games. Throughout the demo there were no visible signs of the system lagging, however the stylus does have to be held so that any shadow cast from your arm doesn’t cover the object that you want to click.
The Touchpico comes with a dual core processor that runs on stock Android. The tech is a Wi-Fi tablet that comes with a 150 lumen projector and it seems to be able to run any of the Android apps without any issue. No CPU power is used by the Touchpico and this means that, for now at least, the tech isn’t multi-touch.
eymorq8992klw3ememty biuua4djqo8c3xnxpr5y[Image Courtesy of Gizmodo]
It does come with two speakers which are built into the unit and there is a fan for cooling the system. The system can run wirelessly for around 45 minutes and it then needs to be plugged in.
While TouchJet have finished with the engineering part and the design of the Touchpico they are raising money through Indiegogo for the first run of their product. Anyone who backs the project for $350 will get the Touchpico. The regular retail price will be $500 when the money has been raised and the campaign is complete.
wmbxwwoz9xdogguwjlvu[Image Courtesy of Gizmodo]
Via [TouchJet]
Motorola Moto G Review
The entry-level smartphone market is fierce, as most companies end up selling vastly more cheap phones than expensive ones. A case-in-point is the Nokia Lumia 520, which sells for under $100 and occupies the largest chunk of Windows Phone market share by far. When it comes to Android, there’s considerably more competition, with various Asian OEMs pushing their cheap, often unknown devices hard in local markets.
 
Motorola Moto G - $179 - $199 (unlocked)
  • 4.5”, 1280 x 720 LCD display (326 ppi)
  • Qualcomm Snapdragon 400 SoC
  • 1.3 GHz quad-core CPU, Adreno 305 GPU, 1GB RAM
  • 8 or 16 GB internal storage
  • 5 MP camera, 1/4” sensor, f/2.4 lens, 720p video
  • 2,070 mAh, 7.87 Wh battery
  • HSPA+, Wi-Fi b/g/n, Bluetooth 4.0
  • Stock Android 4.3 ‘Jelly Bean’
  • 143 grams, 11.6mm thick
The Moto G is Motorola’s biggest and best effort yet in conquering the entry-level market. It’s not a handset meant to break records, but the 4.5-inch 720p display, Qualcomm Snapdragon 400 SoC and dual-SIM support (in certain models) will please the right crowds. Plus, at $179 for the 8 GB model and $199 for 16 GB, unlocked and off-contract, it certainly fits the definition of what an affordable smartphone should be.
As with most budget oriented Android devices, the question remains as to whether performance and overall build quality is up to scratch. We’ve all experienced terrible OS and app performance from cheap, crappy Android phones in the past, so let’s hope the Moto G doesn’t fall into this trap.

Design

The Moto G’s frame is built around a 4.5-inch display, so compared to today’s 5-inch flagship handsets, the device is relatively compact. It’s not the best looking smartphone I’ve ever used, nor is it the thinnest or lightest – the Moto G comes in at 11.6mm thick and 143 grams heavy – but the edges are curved to make it ergonomic.

It’s not surprising to discover that the majority of the Moto G is made from plastic. The good news is that Motorola hasn’t opted for glossy, Samsung-style cheap plastic, despite the price point of the handset. The back panel, which incidentally is removable, is made from soft-touch, rubberized plastic that feels great to the touch, and the front panel is covered with smooth Gorilla Glass 3. The Moto G's build quality is quite good and the device overall feels tough.

The handset’s rear design is reminiscent of its bigger brother, the Moto X. While you don’t get the same sort of customization options or patterns, the Moto G’s back is curved in the same fashion, and includes the exact same indentation that houses the Motorola logo. Above this logo sits the camera and LED flash, and to the left of these is the rear speaker. The speaker isn’t hugely powerful, nor is it close to being good quality, but it fullfills the job.


Like most phones, the Moto G’s front profile is bare and minimalist, save for the 4.5-inch display that occupies roughly 65% of the total panel. Aside from the front-facing camera and in-call speaker, the only interesting thing about the Moto G’s front is the lack of hardware buttons, opting instead for on-screen buttons. The display is positioned towards the top, so that the on-screen buttons are easier to press, which is an ergonomic choice I approve of.

Speaking of ergonomics, Motorola has chosen the perfect position for the power button, which can be found on the right-hand edge of the Moto G. When you’re holding the device, the power button is in the exact spot I would normally place my thumb (if held in my right hand) or forefinger (if held in my left hand), making it a breeze to turn the handset on or off. Other features around the edge, including the volume rocker, microUSB port and 3.5mm headphone jack, are in their usual positions.
There are no SIM card slots around the edge of the device, and that’s because they’re located behind the removable rear panel. By pulling up from the area near the USB port, the surprisingly strong rear cover comes off without a great deal of effort. There’s no removable battery, nor a microSD card slot , but you will find the micro-SIM card slot.


The particular model I reviewed is the dual-SIM variant of the Moto G, so there are two SIM card slots underneath the back cover: one at the top right, and one at the bottom left. When there’s two slots to place somewhere on the device it makes a bit of sense to have the entire back cover remove, but it’s an unusual choice for the single-SIM variant, especially as the battery is sealed behind another layer of plastic.
As an entry-level device, the Moto G’s design is ergonomic and usable. I’m glad Motorola didn’t choose bargain basement materials, sticking to soft-touch plastic and Gorilla Glass on this relatively compact device.

Display

On paper, the 4.5-inch 1280 x 720 TFT LCD panel Motorola has chosen for the Moto G presents great value. While some manufacturers are bumping their lower-end handsets up to 720p display resolutions, many – including Nokia for their Lumia 525 – aren’t, instead sticking with WVGA. This makes the Moto G’s 326 PPI display seem fantastic in comparison.
I was honestly surprised at just how good the display of the Moto G is, considering how much the device costs. Sure, it’s not the best display I’ve ever used, but for a non-IPS (likely TN) panel, color accuracy and saturation is good. There’s some visible color banding when viewing smooth gradients, but for the most part images look really good on this affordable handset.

Some aspects of the Moto G’s display, though, definitely fall behind those we’ve been accustomed to on top-end smartphones. Maximum brightness from the backlight is quite good, but the apparently lack of filter layers can make the Moto G hard to read in strong daylight. Contrast isn’t terrible, but a noticeable amount of backlight seeps through, preventing the panel from displaying deep blacks, and hurting the overall contrast ratio.
As mentioned earlier, the Moto G uses on-screen buttons as opposed to traditional capacitive hardware buttons. While the screen itself is 4.5-inches large with 55.8 square centimeters of real estate, the on-screen buttons reduce the usable space to 4.2 inches. Despite this, I’m a fan of on-screen buttons, as they can change and disappear in certain applications when necessary. Plus, you get the proper array of Android buttons in the correct order: back, home, app switcher.

With most high-end smartphones packing 5-inch displays as standard these days, the Moto G's screen real estate isn't huge, and yet the iPhone 5s still continues Apple’s small-screen tradition with a 4-inch panel, making the Moto G’s display larger than Apple’s flagship.
Motorola also has kept the G quite compact, appealing to users who don’t want a cumbersome large-screen handset, and for all intents and purposes the Moto G has plenty of screen space for videos and games. I started using the Moto G right after using the Samsung Galaxy Note 3 and Nokia Lumia 1520, which are massive in comparison, but the G is more comfortable to use.
Packing a 1280 x 720 resolution, the Moto G’s display is very sharp for its class. 1080p panels are all the rage at the moment, and in the right conditions you can tell the difference, but in regular usage this 720p LCD panel is crisp and great to view. It benefits from a standard RGB stripe subpixel layout, meaning there’s no PenTile AMOLED artefacts, so text is largely jaggie-free.

I was expecting a worse display on the Moto G than Motorola actually delivered, which of course is fantastic to see. The 4.5-inch panel does a wonderful job for the cost of the handset.

Performance

Inside the Moto G is Qualcomm’s Snapdragon 400 SoC, which I’ve previously used inside the HTC One mini. However there are some notable differences between the two devices and their SoCs: the One mini uses the LTE-enabled MSM8930, while the Moto is a budget device, and so uses the HSPA+ only MSM8226.
The MSM8226 also differs from the MSM8930 on the CPU core configuration. Instead of the two Krait 200 cores clocked at 1.2 GHz, the MSM8226 uses four ARM Cortex-A7 cores at 1.2 GHz. The Cortex-A7s used here aren’t quite as powerful as ARM’s top-end designs – you might recall A7s are the low-power cores used in the Samsung Exynos 5 Octa big.LITTLE model – and that’s why we’re seeing four of them in this SoC, replacing two Krait 200s.

Graphics-wise, the MSM8226 comes loaded with an Adreno 305 GPU running at 450 MHz, plus an LPDDR2 memory controller, and single-band Wi-Fi 802.11b/g/n, Bluetooth 4.0, A-GPS+GLONASS and 21 Mbps HSPA+ radios. The Snapdragon 400 is paired with 1 GB of RAM and 8 or 16 GB of internal storage.
I’m going to get one thing out of the way before discussing anything else: the Android user interface on the Moto G is not laggy. Performance swiping across home screens, navigating through settings, and using stock applications is similar to that from a top-end handset. Naturally it’s not going to be as fast as a Snapdragon 800-powered device, but it delivers a buttery-smooth hardware accelerated experience 99% of the time.

You can start to notice a difference between the Moto G and flagship devices in app loading and multitasking. Where the Nexus 5 will load applications close to instantly, the Moto G can take a second or so to produce a usable screen. Multitasking also suffers from the 1 GB of RAM; after loading 10 or more applications on the Moto G, swapping back to the oldest application is like loading the app from scratch, where it would be swapped to instantly on the Nexus 5.
But comparing the Moto G to a high-end device is mostly pointless. The Moto G delivers performance that's far better than what we used to see from lower-end Android devices a year or two ago. Even web browsing is quite acceptable on the Snapdragon 400 SoC, with the quad-core CPU reflowing text and manipulating images fast enough to not be frustrating.

The combination of an Adreno 305 GPU and 720p display also seems to be good enough to run most 3D games at an acceptable frame rate. It doesn’t deliver the same performance as an Adreno 330, and some games (such as Grand Theft Auto: San Andreas) are unsupported on the Moto G, but the device could be perfect for the casual mobile gamer.
When it comes to running synthetic benchmarks on the Moto G, you’ll be glad to hear that Motorola hasn’t included any dodgy code to artificially boost the CPU speed while they’re being run. This means we’ll be getting accurate and fair results in all the tests we run.
In Futuremark Peacekeeper, which I ran in Chrome on the Moto G, the device performed okay, beating the scores posted from all Windows Phones (using Internet Explorer) and nearly matching the performance of the Snapdragon S4 Pro powered Xperia Z. Results from Kraken and Vellamo also seem to back this up; in these tests the Moto G is slower than a Snapdragon 600 or 800 device, and just behind S4 Pro smartphones.
Our graphics benchmarks have only been run on newer devices, but they reveal that the Moto G’s Adreno 305 GPU delivers around one third the performance of the Adreno 330. In GFXBench, you can see that the GPU is roughly as capable at rendering to 720p displays as the Adreno 320 (in the Snapdragon 600) is at rendering at 1080p, which is nothing to scoff at.
The storage situation on the Moto G isn’t so glowing. I received an 8 GB model to review, and one thing’s for sure: 8 GB is definitely not enough storage for my regular usage. With just over 5 GB usable out of the box, I quickly filled the available space and there’s no microSD card slot for expansion. Even if you don't plan to use a lot of storage space, I highly recommend spending the extra $20 to pick up the 16 GB model, which will give you much more freedom to download apps and store your media.
The internal storage also appears to be quite slow when writing to it, as I recorded just 9 MB/s when transferring a movie to the device. This is surprising, considering the read performance approaches that of other handsets.

As mentioned earlier in this review, the Moto G we received is a dual-SIM model, designed for people who want a separate number for business calls and personal calls. Essentially, each time you perform an action that requires a cellular network, such as make a phone call or send a text message, you have a choice of which SIM card to use. You can set certain numbers to always use certain SIMs, and there’s an option in the settings to set a particular SIM for data usage.
I found the dual-SIM functionality to work well and I couldn’t detect any performance differences between them. Call quality is great and depending on your network, data connections are reasonable. There’s no LTE support in the Moto G, but I achieved good speeds (14 Mbps down) through HSPA+ down in Australia.
Qualcomm’s Snapdragon 400 really delivers in the Moto G, giving a smooth user experience and decent performance in apps and games. You do miss out on top-end features (LTE, dual-band Wi-Fi, NFC, top-level performance), but this is one of the best-performing budget devices I’ve used so far.

Software, Camera

Until very recently Motorola was a Google company, and although the two were largely separate entities, Motorola’s past devices have come with few changes to stock Android. Out of the box, the Moto G I tested came with Android 4.3, and I know there’s an Android 4.4.2 update floating around though unfortunately it hasn’t reached my device yet.
Stock Android on this type of device has a number of benefits: less bloatware means better performance and battery life, Google’s design language looks great, and the overall user experience is generally quite good from vanilla installations. Of course, by going with stock Android, you miss out on some cool features that some OEM skins do bring to the table, but I’m not going to complain too much, because most skins are far too heavy.
Unfortunately touchless control, which is a major selling point of the Moto X, isn’t included on the Moto G because it would consume too many resources. Neither is the Google Experience Launcher in the Android 4.4.2 update, nor the improved Caller ID Dialer that we saw in the Nexus 5.
What is included is a custom camera application that replaces the terrible stock Android one, and an app called Assist. I was really hoping this application would be an upgrade to Smart Actions, an app that was a major feature on past Motorola devices like the Razr HD, but it doesn’t quite deliver the customizability we had in the past. However it does provide useful functionality, being able to mute your device during the night, and also when in meetings as dictated by your calendar.
Apart from these few additions, there’s not much else to talk about on the software front. If you’re after a stock Android experience on an entry-level device, the Moto G may be the smartphone you’re looking for.

Camera

On the back of the Motorola Moto G just slightly above an LED flash we have the 5-megapixel rear camera which is the primary point of call for photography on the handset. The sensor is Aptina’s AR0543 1/4” CMOS with a pixel size of 1.4 μm, paired with a 37mm (effective) f/2.4 lens unit. On the front you also get an Aptina camera module, although this one is just 1.3-megapixels with 1.9 μm pixels.




In good conditions, image quality from the rear camera is surprisingly decent. Overall color saturation and contrast isn’t quite in the same league as the top smartphone sensors, and white balance can be inaccurate, but for what it’s worth the Moto G can take a good shot (especially in scenes dominated with greenery). Dynamic range is average, but this can be boosted significantly by a fantastic HDR mode that excels at bringing detail out of the shadows.
The sensor only captures 5-megapixel images, so there’s isn’t a great deal of room to crop or downscale your photos. Looking at 100% crops reveals acceptable sharpness at low ISOs, with some artefacts that largely disappear when you downscale. Bokeh is predictably atrocious, and the camera can struggle to find the right focus point for macro-style images (even when you’re using the manual spot metering/focus point), but this isn’t a huge concern.



It’s actually good to see Motorola implementing a spot metering mode, where you can drag around a circle over the image preview to have the camera adjust and focus to that spot accordingly. I tend to prefer a good matrix metering system, but the spot mode does the job most of the time, especially where you want to make adjustments. It’s also great to see a true 4:3 camera preview when you switch from 16:9 to utilize the full sensor size.




Indoors is where the Moto G’s camera struggles. During my testing I took a lot of substandard shots in moderate lighting, many of which were blurry thanks to no stabilization features and long shutter speeds. Color accuracy and saturation quickly falls away, and automatic exposure often goes crazy trying to find the right settings and white balance to use. Shooting at a higher ISO will also produce more artefacts, which are often visible even in a downscaled image.


Night-time photography is not a strong suit for the Moto G’s camera either. The sensor’s pixel size is reasonable, but the overall area occupied by the module, plus a mediocre aperture, makes night-time images generally terrible unless you use a flash.
The Moto G tops out at 720p video recording at 30 frames per second and 10 Mbps. Video quality is quite good, as good as you’ll get from still shots in whatever conditions you’re recording in, but the software stabilization option appears quite weak. Luckily, the camera is capable of quick exposure changes and autofocus, plus slow-motion recording sweetens the deal.
I wouldn’t describe the Moto G’s camera as terrible, nor would I describe it as fantastic. In good outdoor lighting it’s possible to get some half-decent shots, but it struggles most of the time while indoors. Of course, no-one ever expects a fantastic camera experience on an entry-level smartphone, and the Moto G’s shooter will likely be fine for those who use their phone for the occasional quick shoot.

Wrap Up: Striking the Right Balance

Inside the Moto G is a 7.87 Wh (2,070 mAh) lithium-ion battery, which is sealed inside the device and can’t be removed. Initially this may seem like an issue, but in my usage I found the Moto G’s battery life to be excellent. Whether I was browsing the web on HSPA+ or Wi-Fi, checking social media, taking photos, or making phone calls, I was always left with plenty of juice by the time the day was up.

Unless you’re doing a lot of gaming or CPU intensive tasks on the Moto G, it could be possible to get two days of light usage out of the handset. If you are gaming, naturally your expected life will be reduced to somewhere around four hours, which is a decent but not excellent result. Also worth mentioning is Motorola’s battery saver mode, which doesn’t do much apart from restrict mobile data usage when the battery starts to get low.
In our battery life rundown test, where we loop a 720p video in airplane mode, at 75% brightness, until the phone dies, the Moto G achieved an acceptable result of just under eight hours.

Final Thoughts

The Moto G is a budget Android smartphone done right, finding success in a number of levels starting with suitable performance across the OS. The Snapdragon 400 SoC is surprisingly powerful, and when combined with a skin-free Android build, it was able to deliver a smooth user experience. Even relatively high-end 3D gaming is possible on the Moto G, adding to the handset’s versatility.

The display is another major positive: at 4.5-inches with a resolution of 1280 x 720, it punches well above its weight. It may not have the latest and greatest technology packed into it, but it does a great job at displaying images and text. This combined with decent battery life, you will be able to use the display without having to micromanage.
No device is ever perfect though – the Moto G’s storage options are particularly disappointing, topping out at 16 GB without a microSD card slot – but at this price point ($179-$199) you can’t expect everything to be top-notch. Where it counts, the Moto G delivers, making it one of the best budget Android smartphones on the market today.